Great Long Nose
DARK 5

Great Long Nose

  • ATK:
  • 1900

  • DEF:
  • 1700

  • View:
  • 2198




This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
39± 8/ 100
Power Score
Intrinsic 42
Deck 36

Great Long Nose — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 36 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Great Long Nose is a 1900-ATK Level 5 body that cannot be Special Summoned and returns to hand at the End Phase of its Normal Summon turn, so it is only ever a one-turn Normal Summon with no card advantage and no searcher route in the evidence. Its only real effect is a conditional Battle Phase skip after battle damage, which is a soft lock rather than interaction. The 1900 ATK earns no points on its own, and the two sampled decks confirm that it is a niche, hand-only pick rather than a proven staple.

Axis scores

Axis Score Evidence
Accessibility 40 Hand-only Normal Summon with no searcher or live route in the evidence; two sampled decks run it (verified text, observed deck count; 40 is a judgment, not a measured rate).
Combo & Conversion 25 Zero recorded combos; the only conversion is the text-level Battle Phase skip after battle damage (verified text, no combo stat).
Resource Economy 25 Returns to hand, so no advantage, refuel or banish value; a free repeatable Normal Summon at most (verified text).
Effect & Interaction 35 Conditional Battle Phase skip on battle damage is soft interaction with no negate or removal (verified text).
Material Utility 25 Level 5 DARK Beast-Warrior, but it is only on the field until the End Phase, so it is rarely available as material (inferred from text, no as_material data).
Resilience & Flexibility 40 Bounce to hand dodges sorcery-speed removal, but it cannot be revived or Special Summoned and has only one turn on field (verified text; the resistance is inferred).
Deck-Building Efficiency 65 One copy, no garnet or lock beyond the Normal Summon restriction, and no archetype requirement (verified text, deck stat).

Calculation

Weight profile: Utility default weights; no 0.7/0.3 secondary blend applied. Intrinsic ≈ 42, Deck ≈ 36, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable Normal Summon body that can be recycled to hand each turn
  • Battle Phase skip is a real tempo lock once battle damage connects
  • Returns to hand, so it avoids sorcery-speed removal

Weaknesses

  • Cannot be Special Summoned, so it competes for the Normal Summon every turn
  • Returns to hand at End Phase, so it contributes no lasting board presence
  • No searcher or recursion route in the evidence, and no recorded combos

Counters / choke points

  • Any effect that stops battle damage (for example a battle-damage negation or a battle-phase-skip counter)
  • Opponent hand traps or monster negation before the battle step, if a battle is planned

Best use

Normal Summon bounce body that imposes a Battle Phase skip after battle damage. Decks: Drytron, Kashtira. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Special Summoned; returns to hand at End Phase of its Normal Summon or flip turn; Battle Phase skip after battle damage (card text); Two sampled decks run one copy each in Drytron and Kashtira (deck stat)
  • Observed: Two sampled decks, one copy each, with Terminal World as the most common partner (deck stat)
  • Inferred: Hand-only access with no searcher means accessibility is modest; Bounce to hand dodges sorcery-speed removal (inferred from text); Material use is rare because the card leaves the field at End Phase (inferred from text)
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % inferred from the two-deck sample only











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